mwo nav alpha. You can, for instance, do an old-school FS9-A with 8 SPL, or you can do something like this and be effective at mid- and short-range: 43 damage alpha with huge beam duration decrease. mwo nav alpha

 
 You can, for instance, do an old-school FS9-A with 8 SPL, or you can do something like this and be effective at mid- and short-range: 43 damage alpha with huge beam duration decreasemwo nav alpha  Gained 0

. 70 damage alpha that you can fire multiple times in a row while having the mobility of a 50 tonner, it just destroys peopleon1-iic 45 alpha and 2. Uziel 2S is the fastest, but dual ballistic Bushwackers can get almost the same top speed and at 97 KPH the payload space is the same between the two. It can move at 153kph before speed tweek. Point would be to use the jump jet quirks on it to be a pop-tart sniper. Owned the Atlas Kraken for quite a while now. 5MPL+2ERSL - MPL skirmish alpha This is the MPL build. A teammate got him with a medium laser before I could shoot again. The next version is 2xHG40 + 4xERML, 2xJJ, 350XL More or less this version: link 1 alpha 104 DMG, after that only the HG should be triggered. the quirks are also really nice if you want to drop the ECM, but i really think it meshes well with the playstyle i use to employ this build, allowing the. A warm welcome back to MWO! Here is my favorite build idea for Stalker Misery hero mech, also points towards where is the 'meta' build is. 1. If you have no clue what to do with a mech look up builds for it on grimmech until you get a good idea of what works and what dosent. com] or pure laser [mwo. The nature of the teams and maps also factors into all of this and it's what makes it preferable to have a high alpha or some high DPS at one given range rather than having low alpha in many different situations. Member. 0) - Firing 5 or more applies a large penalty. Wonder if any old timers are still on here? HBizzle trying to get back into the game. LBX10 is crits, sure. MechWarrior Online. Fire+hide. The better option is to keep it and buy more mech bays if you are able. So if you are going to be within 270m, SRMs are better. 1 alphas before overheat and you can shoot two at cooldown forever ERPPCs are not really brawl weapons, though squirrels will flee after 1 or 2 hits to legs if they still can. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. Those 2 center torso mounts are only a small amount above the highest arm mounts. Register now, and join us on our discord for more MWO goodness! And. I recently purchased the Cyclops sleipnir because I saw many on various sites saying it was good. Here are a couple builds you might try. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. org) and ‘mech builds from MechDB ( mwo. ) MechDB was made with countless hours of work by one MWO fan, and is free to use with no ads. ~Removed/shaved 0. 1: Keep moving. Looking at my other Light mechs, the only ones to hit that are my Wolfhounds and Urbies. 310m, w/ full range tree)I think medium mechs are a good starting point for beginners to get use to the movement system and weaponry of mechwarrior. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. STK-M: AC20 + 2x Snub Nose PPC Note: You can only fire 2x Snub Nose PPC at once before Ghost Heat penalty kicks in. ago. edit bw or 6r can go 2erppc+2lightgauss alpha This build is probably the best for the current meta indeed. Volunteer Moderator. PGI even gave 3*AMS-capable NVA-S(C) Nova for free. Endo steel and ferro fibrous armor are both expensive, so if you buy a mech that has them by default, you pay for the luxury. Stone Rhino is a Battlemech, and per MWO's rules it will be able to freely change armor, structure, engines and heat sinks. 65kph is decent enough for an assault, I think. The high torso mounts and small hill-peeking profile also means you can expose minimal part of your mech while getting both ERPPC's down range. As I said above, last game I only saw 2 enemies. - One less binary in the high mounted torso, one less jump jet, no tComp, weird weapon placement (can right-side peek pretty well though), arm mounts are low, LFE. Roughneck 1C - ac20+3 x 6srm6a. Pulse laser, 1x LRM20 + Artemis and 1 AMS, not to mention the BAP. They have ATMs instead which are different. Tonnage rounding behavior in Mechlab has been altered to be less confusing for the final ton. Burnaby, BC V5J 5M4 Canada. Great for corner peaking and a 30 damage pinpoint alpha is nothing to sneeze at. Gotta watch the heat, though. The current perks for an EBJ-EC come with a 20% Ballistic cooldown, and a 20% UAC jam chance reduction. 5 Damage each — GHSL = 3 — 25. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. For the record, my previous go-to 'mech was the Blackjack BJ-1 with a superstock AC/2 build, here is the build I've been using on the Panther: How do you Panther?Quintessa-K • 10 mo. That's your heat build up for every continuous alpha. I created a MWO account years ago, don't remember ever playing. 2: Destroy the enemy union dropship ++. It has 2 Energy and 4 Missile hardpoints, and it's jumpjet compatible. The roughneck is another great brawling mech, with better mounts than the orion. Yeah OK you have to stare for a split second, but Jesus you're in a 35 ton Light. just has timeless builds and lastly : Read the two . You can also change the Heatsink for a CAP. . isengrim. 4 missile hardpoint, 2 energy, 1 ballistic. Single Heat Sink: Dissipation. Palocles • 13 days ago. Enhanced UAC/RAC nodes now provide Jam time duration to Rotary Auto Cannons as well. First I gotta say, I'm a filthy casual, I refuse to do homework in most games because I want to learn things organically. com ). 0 has the majority of its features built in, but some are still in progress and the site is a bit rough around the edges. Snub-Nose PPC — 8. Especially if you want to use killing an Atlas. My DWF-C is not unique but so far it proven a ball-buster: 2x cLRM-20s +Artemis 4x cL-Lasers Have trouble with closely circling lights but a single 4-lasers hit enough to drive them away (to bad it is harder to done than say oftentimes). Warhammer 9D- 400 engine plus tweak goes 105kph. 1. com shows a internal damage of 0. I thought it was horrible, I was getting under 100 damage each game compared to when I used the Orion ICC from the Christmas event. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. #6 VeeOt Dragon. Lich Emperor May 10, 2022 @ 7:35am. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. You can either dead side the mech with the ppcs in the right arm or put them in the left to retain firepower after losing the gauss torso. Typically, MRM-heavy or exclusive mechs are ones with torso mounted missile hardpoints. The INC 5 can do 2xHLL 4xLMGs while moving at 146-153kph depending on if. The Battlemaster seems pretty fun to use with a ER PPC, LB10X, MRM10 and 6 medium lasers. I dropped my alpha strike weaponry, found a balance of hard hitting but reasonably maintainable heat for a specific duration of brawling, and then cranked up the speed to 118-123 kph. 5% SR-KOLOSS: SRM. High mobility is a huge plus when playing with heavy lasers. The should add light theme too. Lastly, you're mixing projectile and hit-scan weapons. The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). Car repair fund: Online Mech Build: towards just the dual HAG20 version for simplicity, but the one with the ERLL thrown in too looks pretty solid. Not necessarily enough games to account for bad matches etc, but at least a sampling. by lammaer. This build is hilarious, if you double-tap the uac20 you do over 100 dmg alpha. 5%, Heat -5%, Range +5%, Laser Duration -7. Back to top #3 Ekson Valdez. One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. Gained 0. d) Voila! You can now see which mech chassis/variant has the HSL quirks you are looking for! Note: Some of this OLD MechDB website HSL data had been contaminated with early 2021 Cauldron HSL changes. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. 17K subscribers in the OutreachHPG community. Second mech I saw was a medium, Alpha strike deleted him. by Affectionate-Fig-394. If you want an IS vomit GH 5J with larges is a good "user friendly" option as well. Yo! I play with heavy lasers quite a bit. 1. Torso variant if you're not a fan of the arm mounted weapons. You can also sort of make an atlas-lite with an ac 20 etc and some. SR-2 with 2 Gauss, 6 Heavy Mediums, 2 ERLL SR-4 with 6 UAC 5. When I started playing last year I scoffed at the idea of remembering hitboxes because of all the mech chassis. Tourmaline Desert is hotter than other maps, but not hot enough. This will be a bit awkward. GrimmMechs. Don't alpha, and use the fact that you have decent speed and jump jets to quickly poke and shoot before getting back into cover. nav-alpha. it was too brawly for me. MWO has gotten to the point where exclusivity really doesn't and shouldn't matter, plus you have people putting MWO Packages into MW5 and there's not a lot of issue with it. The better you get at the game the less value you are getting as more players around you actually use cover and ECM and can out trade you. If you're going to go with shaved legs and XL, make all of your inert gauss ammo crit padding for your components. PGI could rake in a little more or maybe a lot of money from selling Phoenix or Founders due to the buffs and exclusivity of these mechs. I am with you about the fonts! A little bigger and the colors on Black are nearly unreadable. As I said above, last game I only saw 2 enemies. It has ECM, HSL +1 for LPPC, and can carry a pair of machineguns for close combat. I've been using 2xERPPC+3xUAC/2+ECM for a long time, it's always been a lot of fun for me and definitely a "carry/farm hard" choice, it's a nice balance between poptart and sustain dakka with a frontloaded lean. Matchmaking is being done +/- 2 Tiers of your own. It's small so you can increase your uptime by attending to conflicts where you'll be mostly ignored. The LB10s are relatively fast cycling, the SRMs are slower to cooldown. Posted 24 July 2022 - 03:02 PM. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. tehwubbles • 10 mo. Be the god of thunder. Gotta peek/etc rather than get into a staring contest lol. nav-alpha. Essentially you are one of the fastest and most heavily armored mediums. AC 20, 3 Large Pulse Lasers, Laser AMS, 4 tons ammo, Light 325 Engine, 7 Double Heatsinks, Light Ferro-Fibrous Armor. Honestly, it probably is. To set up an updated tool for the MWO Comp community was an idea by Live1991. Please consider donating to show your support and keep the site running. MWO has an active and organized player run competitive scene. 70 damage alpha that you can fire multiple times in a row while having the mobility of a 50 tonner, it just destroys people on1-iic 45 alpha and 2. Crusader 5K and 6T also have amazing mounts and jump jets, making for very easy poptarting as well as room to spam SRMs or small lasers to help if you get pushed. The Flea 20 is one I bought recently (stealth armour). One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. After saving a build, the saved variant will appear in the page title and browser history. What is MWO meaning in Navy Rank? 1 meaning of MWO abbreviation related to Navy Rank: Vote. The roughneck is another great brawling mech, with better mounts than the orion. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. 25: 480: 960: 0: 3. 1. The second fun option is MRM60 (via two MRM30s or three MRM20s, pilot's choice - I prefer the 20s) 2 Snubs or 3 LPPCs and a heavy metal warhorn. ALSO NOTE: Because MWO is playing 4D chess and considers AC-20 and LB 20-X AC to be different weapon groups, you can fire 2 LB 20-X AC and 1 AC-20 at the same time with no ghost heat. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. Online MWO reference and mechlab. Join the discord for updates. Does anyone know how to add hand actuators in mwo. isengrim. Or on mwo. Armor: 138 Clan Ferro. For Lights, consider the Hero Panther Katana Kat (PNT-KK). Poke with the ER PPC and melt off their armor with the medium lasers. You may do this by clicking the "Donate" button at the top or bottom of the page. That being said, I struggled with this game and went looking for loadouts and build tips. Fast at baseline plus 140+ with masc. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. Better for the Eyes. 4 heat efficiency, and about 50m jump capability. Move up when needed. Omni builds are fine, but need to use the CT for obvious reasons. sneaky snek has a bunch of videos that give a good idea of how to use it. Good armor for a medium as well. Biggest issue with that style of mech is low alpha leading to low damage due to downtime. So you can alpha your launchers at 50-100 m and open the armor on any Assault. LBX10 is crits, sure. If stare time concerns you, swap things around a little for a brace of cMPLs for still slightly better sustain and even more damage than the LB-20X. Also, during CS22, the Call-to-Arms feature for Competitive Play. Welcome back to MWO! LRM behavior remains unchanged both for IS & Clan per se. When you do get into midrange stop PPCs or chain fire them. Things that are working: - Browse (mechs and equipment. Give your enemy your left, unarmed side, don't "stare" at them. 0 (from 1. You can run a lot of different builds on it but it is squishier than some due to its size and the torso pods. MRM30 and 7 stalls might be an option, but I’m not sure it’s actually good. So you would take this mech and fight around left-hand corners using your right side as a huge damage soak. Yes, every UAC can fire faster than its recycle time, unless it jams. Then clans came in. com]), but the disparity's not huge (even the brawlers are like 20 max DPS). e. 5 tons of ammo gives it a potential to do 600dmg (baseline) with 25dmg a pop or 10dps. com). ago. Super nasty and a awesome brawler. 68) heat compared to the last time your fired. Master Warrant Officer. 700 something in a raven 4x. It can pretty much forgo artemis as well as you can close in on enemies enough, giving you more weight for other stuff. Display results as threadsThe 7R, with 7 medium lasers will be interesting, right up until you lose the right arm/torso. Second mech I saw was a medium, Alpha strike deleted him. Latest Updates. org mwo. My experience, and I have a lot of it, is that what works today may not work tomorrow and what. 4 alpha strikes as opposed to the single heatsink build which dissipates less heat per second but has 4. Generally Gauss without lasers for backup is going to feel pretty under-gunned on a medium. I have a Griffin, can't remember the model number but it's the only one with ECM. delete The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Tiers go from 5 to 1. Despite this, no method of data transmission or storage is 100% secure. Not bad. Black Lanner Omni’d with ecm and 6 er mediums is fun. so the game has depth and lasting power. DHS = double heat sink. Fast at baseline plus 140+ with masc. com ). com ). You have some flexibility between heat sinks and ammo. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. nav-alpha. ago. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. Welcome! One of the biggest differences between MWO and other battletech based games is the fact that it is intended to balance all weight classes for a multiplayer FPS shooting game. delete :: MechWarrior Online General Discussions. they have merit and can contribute well under the right circumstances and in more organized play, but they are not the overall amazing support role bad players will. Last edited by Alrik ; Dec 16, 2021 @ 11:43amPIR-A build: 3x ER Medium Laser, 4x Laser AMSBuild Link: Online™ Solaris 7 is a tactical, 'Mech. HNT-PA: 4xSRM6 on the torsos, medium pulse lasers on the arms. I am now an assault backstabbing menace who can punish any lonely mech in the backlines, but also brawl with any single light mech. Military, Canada, Rank. If they don’t mind the minimum range atms are a really good choice, but personally I run a shadowcat B with the right torso set to the A variant, so I can mount 3 srm6 with Artemis and two heavy small lasers. 1 alphas before overheat and you can shoot two at cooldown forever ERPPCs are not really brawl weapons, though squirrels will flee after 1 or 2 hits to legs if they still can. "All you need is a flea with a couple machine guns. I feel like its the disparity between your weapons- its hard to aim gauss, lasers, and SRMs at the same time and the range brackets dont really match upOur integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. com] built off it's quirk as linked, which leaves it extremely cool running (pull out some heatsinks and/or cockpit armor if you want AMS, BAP, or a bigger TC), or upgrade to 6 medium pulses, dropping the engine to 295, and stripping out several other pieces to make up the tonnage. Sep 30, 2021 Should probably get the Twitter up and running again. Large X pulses feel like they really need a buff, their DPS is only barely above a normal large pulse laser. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. How in the name of *** would anyone manage to pop at least 4 of these with at least one+ med into a center point on a mech and keep firing said things over and over without overheating? Just had a match one mech clearly had 4 large lazers plus something else and kept firing them non stop and never A: overheated / B: killed himself due to heat. Roughneck 1C - ac20+3 x 6srm6a. It will be cut to. LPL with 400meters and ERMeds with 360. If they do land a hit with lasers or missiles moving will spread out the damage between your components. Back to top. Grimmechs has a decent list. . com] The lasers are optional, you can put in a TAG against ECM, or bring a Clan Active Probe. Energy is low mounted on one arm, but the missiles are all grouped together very high by your cockpit. The Marauder II Alpha is the best mech in the game. FaceTime isn't a great strategy with such a squishy mech, and the rac5 attracts so much attention that the benefits of being a light (being ignored for something bigger) don't really present themselves at all. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. 36 comments. Keep in mind that because of the high extent of refits possible in MWO, lore/kitchen sink builds are rarely viable and optimization around specific engagement style rules the battlefield. One set of their side torsos gets a big armor buff, which is what I run. I just had to double-check this, but AMS ammo doesn't explode anymore Also mwo. Systems: Command Console / Beagle Active Probe / Laser AMS. Register now, and join us on our. The lppcs and mrm10s feels the best so far, the one lpl match I had was really good too, but I don't see much of a reason to use it on the shadowhawk rather than the giga quirked wolverine (high mounts yes, but much better quirks on the wolverine and more armor). Even though there is a better solution already implemented in the game. com] The two have similar damage outputs, with the Large Pulse Laser version having a smidgeon worse performance, but you get all your weapons at about the same weapons distance. Hi, MechDB released v2 a while ago, and I've silently updated the link to reflect that in the past. ROTARY AC/5 and ROTARY AC/2. . 32 dps (max cooldown) looks good before skills, but 40% jam chance feels a lot stronger in games. ago. Shoppers still had GW2 issue out, and the local mag shop had no PCGamer at all. ~Removed/shaved 0. How we got from Before to After mech layout, as below: 1. I own all of them, and the Manul is the first one I'd buy. ER PPC — 10 Damage each — GHSL = 2 — 20 Damage Limit ( But actually runs Severely Hot compared to the others, which is a tradeoff for the Range it has, and renders it rarely usable in Brawl-type fights!) I. 0 would be back up soon!)Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. ago. The crb-20 is has no jump jets so it can't poptart. Mostly I mean ac2 boats or stuff like 2x ac10 rifleman. SR-2: Ballistic Cooldown -10%, Range +5%, Laser Duration -5% SR-3: Missile Range +10%, Heat -5%, ATM velocity +20% SR-4: Heat -5%, Velocity +15% SR-6: Clan ERML HSL +1 SR-7: Cooldown -7. sorry for the long absence, MechDB is back with an all-new 2. Micro Gaussvomit COU-C: A bit on the slower side for a lightmech, but able to easily punch up with it's respectable 47. Try to avoid trading with alpha builds. Been working on this for a bit, and I wanted to share with you all the stats and quirks for the new variants coming in the 2023 Rewards Program! To check your eligibility status for the rewards - CHECK HERE. Also, during CS22, the Call-to-Arms feature for Competitive Play. com). The only thing it lacks really is jump jets. Register now, and join us on our discord for more MWO goodness! And. Pattonesque Jul 14, 2004 johnny jesus and the infield fly rule Crusader trip report so far: Crael with 10MG/4SRM6 does a lot of DPS but has to stare and is fragile/priority target. Hold one button for charge, then release the button for gauss rifles and hit the ppc button at the same time so both gauss and ppc will fire at the same time, hitting the same spot for max pinpoint damage. The other 55% is based on other performance stats. nav-alpha. nav-alpha. GLHF! ProtonRhys • 2 yr. 1. cou-prime [mwo. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. NotFrankZappaToday • 8 mo. Posted 29 May 2023 - 07:45 PM. Non laser stealth mech builds : r/mwo. ~This technique is only for extremely ammo-starved builds. Aside from the quirk problem, your main concern needs to be avoiding agro (not getting focused on). 2xLGauss Hunchback Gridiron may be about the best you can get for medium gauss sniper. 42) of that heat so you have a net of +6. ~45% of your MS is based on your damage. Bushwhacker X1, three torso mounts, and a narrow front profile. MRMs are for doing less damage but from further away. a 245 standard (79. Register now, and join us on our discord for more MWO goodness! And above all, enjoy the site!Hag/20. A bigger AC is actually better for this than two LB10's. The Rakshasa is a completly diffrent mech the annihlator in lore was extinct to non-existant in the inner sphere until after the clans Dragoon compromise brought the Wolf's dragoons to the inner sphere bringing with them annnilators and other star league mechs many like the Annihilator never actually existed in the Inner sphere as Kerenksy took them and the plans with him before any major. Usually either 3 PPC (or 3 LPL) + 10 ERuL for trades or 2 LPL+6SPL+6ERuL for brawls, the latter being my favorite build by far. Officially it has a firepower of 40250 but thanks for the double heat-sinks this build (so far at least) can not overheat. com ). 5 (34. Blood Asp is very versatile. MechSpecs is a community for every level of MechWarrior Online fan. I did this because it's not clear when MechDB 2 will support mechcards (the iframes / build summaries that. Just pick a medium that calls to you and check the weapons that it can use, given that those are weapons you want to try and use, after that you can decide more things as you got the basics down. Use the LB10X and MRM10 while dissipating heat or to finish off exposed structure. Hello all, I purchased a Panther in the most recent sale and I'm having some trouble finding my role or position in the team with this 'mech. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. Ace Of Spades; 6,969 posts Posted 08 November 2021 - 12:38 AM. nav-alpha. 5 Damage each — GHSL = 3 — 25. Add one ERMlas since the lab for some reason doesn't give me the same number of slots as the game. lack of JJs hurts a lot 14E variant makes for a good baby Executioner. EZ farming. Welcome to GrimMechs! This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. Also, during CS22, the Call-to-Arms feature for Competitive Play will be active - which allows teams to advertise. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. Don't do it unless you have absolutely no other choice. It has 2 Energy and 4 Missile hardpoints, and it's jumpjet compatible. Use your team's Atlas/ Rhino as cover while they push in, jump up and then splat 70dmg at 300m. if you want Locust, I recommend the -1E with 6 Medium Lasers. com Reply reply paladinchiro • There are sales on particular mechs every so often, I think right now Inner Sphere Heavy mechs are 50% off. ReplyFor your armor, the green value is already added to the gold value. 4. Its a bit of a kitchen sink build, I'm sure there are things that should be done to optimize it. org) and ‘mech builds from MechDB (mwo. Well its good in that the others were not tanky enough. Mixed loadouts are not very useful. 5ton armor from mech legs, and a bit from arms. PS you can put 5 ERML in the UAC20 one instead of 4 HML and that's pretty good too. Main question. those mechs can pretty much do any role, especially Timberwolf thanks to being omnimech. Please consider donating to show your support and keep the site running. pdfs "IS" and "Clan hitboxes. More armor, ECM, JJ and bursts a little harder with more heat capacity than Scorch. You may. Also traded 2 shots of the AC20 for UAC20s and 1 more DHS. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. Missing Info (But hey, this is Alpha version, to be expected!): ~Jump Jet info ~I wish that the Mech Table View 's right hand side also shows the mech quirks, that would be very useful!This is an old debate. 1. Otherwise, ammo and armor as suit you. Alpha Technologies Ltd. All trademarks are property of their respective owners in the US and other countries. isengrim. But on an Atlas MRM40 just doesn't cut it. Under the terms of the lease, driver training, autocross and drag racing were removed. 7 alpha strikes until overheat. If you run MRM60 on a Quickdraw IV4 that's good alpha on a heavy. Security. MWO. The Marauder II Alpha is the best mech in the game. 3 AtO instead of 2. There is no denying it is a strong mech, but doomsaying over a high alpha is just wrong. Currently I'm using the 3 erll build and it just feels bad. No general chat to ask technical questions and such about our mechs, unbalanced matchmaking, EU player sent to Oceania server (yay 200+ ping. The madcat LRM boat [mwo. Spent the rest of the match chasing fights that were over before I got there. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot…For example The wlf-2 largely does the roll just flat out better without ecm with ~20-30 kph faster, almost the same armor, smaller size, more agility and its going to alpha ~2 more times before reaching the heat limit.